The Escalated Fighter Now Available

If you’ve been following our Escalation Series for the 13th Age Roleplaying Game and you play a fighter, we’ve got some great news for you. We’ve just released The Escalated Fighter, which has the usual new talents, backgrounds, and one unique things, but you’ll also find new exotic weapon options to make you unlike any other fighter.

If you don’t play a fighter, don’t worry! We’ve already released books for the barbarian, bard, cleric, ranger, and rogue, so go check those out! And remember to check back in often, because we’ve still got the sorcerer, paladin, and wizard yet to come!

Editorial Comments: Monster Mausoleum

Dave and Stacey collaborate using Google Drive and make liberal use of the commenting feature. This blog series pulls out some of those comment threads, either because they amused us or because we think they’re interesting from a game design back-and-forth perspective.


“Any attacks made against creatures hostile to the huecuva within the aura have advantage, while attacks made by creatures hostile to the huecuva within the aura have advantage.”
Stacey: I adjusted this language to be clearer. Is it okay?
David: Yes, but you could also be simpler: “The huecuva and all creatures within 30 feet of it, whether friendly or not, gain advantage on all attack rolls.”
Stacey: Okay, see but you’re reading it wrong. That’s not what it says.
Stacey: OH, NOPE I WROTE IT WRONG.

“stunned for 1d4 rounds”
Dave: This is so much better than the axe attack that the draugr should do nothing but slam attacks, then use the axe to carve up a stunned party into filets for dinner. Something like the knockback that the chieftain has would be better.
Stacey: What if I beef up the other attack and make the stun only one round?
Stacey: I meant for greataxe to be 10 anyway. Also, everything in parentheses I’m going to recheck.
Stacey: Oh, or what if they just have disadvantage for 1d4 rounds?
David: That would work.

“261 (18d20 + 72)”
Stacey: Isn’t 18 x the con bonus 108?
Dave: Yeah, good catch. I must have changed the Con later, probably to make the poison DC more appropriate.
Stacey: We should change the 72 to 108, though, right?
Dave: It already is.
Dave: …because I changed it after I saw that.

“1d10 x 100 ft.”
Dave: I multiplied all these by 100 rather than 10, because you don’t want a 10 ft. teleport—anticlimactic.
Dave: If that’s too much, consider 1d4 x 100.
Stacey: I was just gonna say that. Okay.
Stacey: I originally thought the point was just to fuck with them by moving them around the room, not to effectively remove a player from the fight.

The Escalated Rogue Available Now

The Escalated RogueGreat news for rogue fans! We’re excited to announce our first new release since our hiatus: The Escalated Rogue offers new talents and new backgrounds, new uniques and new magic items. Go all-in with high-risk, high-reward powers or finish with a flourish with these great new options.

Don’t play a rogue? Check out the other releases in this series: The Escalated Barbarian, The Escalated Bard, The Escalated Cleric, and The Escalated Ranger. Also keep an eye out next month for The Escalated Fighter!

Editorial Comments: Pristine City 5E D&D Conversion

Dave and Stacey collaborate using Google Drive and make liberal use of the commenting feature. This blog series pulls out some of those comment threads, either because they amused us or because we think they’re interesting from a game design back-and-forth perspective.


“A mohrg is using Marar’s body.”
Dave: This implies that Marar was a serial killer in life. Just so we’re aware…
Stacey: She was a war hero. Is that close enough? Surely killed lots of things. Or we could use something else.
Stacey: I feel like that’s information I maybe should have had a conversion ago.
David: Pathfinder said that “warmongering soldiers” can become mohrgs. D&D, not so much. I say let her be a serial killer; the proverbial “bad officer.”
Stacey: But she talks to the PCs and gives them cool info. How can she do that and be a huge dick?
David: “Let me tell you about the Thunderaxes, Clarice…”

“The walls in the great cavern that contains the city are smooth granite, difficult to climb (DC 20 Athletics check), and almost featureless.”
Dave: “Strength (Athletics)” and a possible parentheses nest.
Stacey: You said that you DIDN’T want to nest parentheses.
Dave: I don’t. For some reason I thought adding parentheses here would create a nesting situation. It doesn’t, though. I guess I have no idea what I was thinking.
Stacey: Well, it would have, but I reworded it because I assumed you were being crazy.

“Identifying the smoke as coming from a fire requires a DC @@ Wisdom (Perception) check.”
Dave: “Make a Wisdom (Perception) check.”
[Rolls.] “I get a 22.”
“The smoke is definitely coming from a fire.”
[Throws pizza at DM.]
Stacey: I learned it from watching Pathfinder.

“scorching ray”
Stacey: I didn’t see an equivalent for searing light (searing smite didn’t look quite right), so I changed it to also be scorching ray. Feel free to change it.
Dave: I want it to be typed damage, though, so there’s some way the PCs can mitigate it. Or a save. Or something. I’ll loop back on this.
Stacey: Isn’t it fire damage? I can just put it in there. The spell says fire damage.
Dave: Perfect.

“1 gp per laborer per day”
Dave: Another cost thing we’ll want to reality-check against the equipment chapter of the Player’s Handbook. I mean, not reality, but…

The Ultimate Fantasy Collection

The Ultimate Fantasy Collection

You may remember our flagship product, “The Pristine City,” an adventure we released for 13th Age, Pathfinder, and 5E D&D. Well, we’ve got a bit of news about it—Dreadful Dungeons has picked up the 5E version for a limited-time anthology, The Ultimate Fantasy Collection, which released today on the DM’s Guild!

In this anthology, you’ll get not just our adventure, but eight other adventures as well. The collection will only be available for a limited time, though, so if you want the chance to get nine great adventures at once, head over to the DM’s Guild and grab a copy! You and your adventuring party will be glad you did.

Full Steam Ahead

Hello friends!

We at DASTOW Games would like to express our gratitude for your bearing with us over the last several months. We’ve worked through the individual issues, and as a company we’re ready to come back strong! Not only is the Escalation Series for the 13th Age Roleplaying Game ready to get back on track (look for the next book in the next week or two!), but you can also expect to see some adventures coming up for fifth edition D&D.

In addition to these upcoming products, you can look forward to a lot more blog posts from us as we start rolling out a few new series. If all goes well, we’ll start updating here two to three times a week, so check back often for our take on design, game systems, and the industry in general.

We’re really excited about this next phase of our development, and thanks to everyone for your patience. Cheers!

The Escalated Ranger is Available Now

The Escalated Ranger

Cover art and design by Liz Green

Range far and wide! With The Escalated Ranger for the 13th Age Roleplaying Game, your character gets new talents, backgrounds, and uniques. But that’s not all. You’ll also see a new subset of the class—the wildron ranger.

What’s special about wildron rangers? They can imbue arrows and blades with mighty magic. You’ll get a quiverful of magic items to equip your ranger and new, exotic animal companions to fight and explore at your side.

Whether you’re a dual-wielding dervish of destruction, a laconic sniper, or a grizzled traveler, this book takes your ranger into uncharted territory!

Don’t play a ranger? Take a look at the other books in the Escalation Series, including The Escalated Barbarian, The Escalated Bard, and The Escalated Cleric.