Monster Mausoleum Released for 5e D&D

Monster MasoleumIn a sharp shift of plans, we have released one of our two monster projects for 5th edition before we finished converting “The Pristine City.”

Monster Mausoleum has 17 undead monsters in it, from allip to skull lord. While we were converting “The Pristine City,” we noticed the Monster Manual has a huge gap in undead creatures between CR5 and CR13, so that’s the range we tried to cover. You’ll find bodaks, crypt things, and devourers, not to mention three different draugrs and two versions of our brand-new monster, the gaslight. (And of course, possibly the most grossly awesome undead of them all, the penanggalan, pictured on the cover, right.)

Our next monster project, Tome of Templates, should be available in just a day or two. Expect pages filled with new ways to use monsters from any 5e bestiary: Turn them into clockworks, ghosts, fiends, and more. Then, shortly after that, we’ll be finished with the 5e version of “The Pristine City,” so start getting your table together!

 

Fifth Edition and Beyond

Now that we’ve published “The Pristine City” for both 13th Age and Pathfinder, we’re working on converting it over to fifth edition Dungeons & Dragons. The conversion is going well, and we expect it to be a relatively smooth process all the way through. It shouldn’t be too long before we’re able to announce that the conversion is available for sale.

Speaking of fifth edition, we’re also starting in on some other projects; particularly, we’re working on a short, one-session adventure and a small monster project. These are both in very early development, but expect an update soon with more.

Don’t worry, though—we’re still hard at work on the 13th Age class books, and we expect the barbarian book to be out and available before too long. We’ve got a lot of stuff on our plates right now, but we’re doing our best to give each project the attention it deserves.

Keep checking back for more updates on what we’ve got in store!

The Pristine City Released for Pathfinder

Great neThe Pristine City Pathfinderws! We’ve been working hard on the conversion of our first adventure, and DASTOW Games is proud to announce that The Pristine City is now available for the Pathfinder Roleplaying Game!

We’ve made a few changes from the 13th Age version, of course: Most of the icons have been removed (since they’re specific to 13th Age), and those that remain do so as key NPCs that you can either work into your adventure or use in your campaign as a way to get your players to the Pristine City in the first place—we kept any that had specific goals within the city. We didn’t take out anything central to the adventure itself, and players will still enjoy the same sandbox feel.

We’re really excited to get this version out the door, and we hope you have a great time playing through it!

Spell and Ability Design in 13th Age

We’re designing some spells and other character abilities for the 13th Age Roleplaying Game, and I’m delighted—and maybe a little surprised—at what fertile ground d20 games continue to be for game designers.

The various branches that form the d20 tree (13th Age, Pathfinder, and oh yeah D&D) have a 15-year history, not counting the design time within WotC prior to 2000. Hundreds of game designers have been making new feats, spells, and other game elements for a decade and a half. Yet we’re still finding new mechanics—new ways to provide some game-structure interest to match the flavor and theme of the spell.

That speaks to how robust the third edition ruleset is. All of us—from indie game designers to the big crew at Paizo—are still happily making stuff up that’s genuinely new, not just retreads of previously explored game-design space. And for indie developers like us, 13th Age is a particularly good environment to explore the d20 tree…for two reasons.

First, there isn’t an overwhelming supply of content out there (as there is with Pathfinder and 3e/4e D&D). To put it in economic terms, the marginal utility of the 12th fireball variant or the 26th Two-Weapon Fighting feat is pretty lousy. 13th Age is still lean enough that you can make up new stuff and not feel like you’re just designing for corner cases.

Second, 13th Age does a good job of managing how often PCs change their game elements—how often they get new spells and feats and whatnot. That’s a hidden virtue of a 10-level game. With a few exceptions (wizard comes to mind), you’re only changing your “abilities loadout” when you milestone or level up. Back in my D&D days, I saw a lot of 3e spellcasters practically buried beneath a dozen different books, trying to figure out which spells to prepare for a given day. The rest of the table impatiently waits (no fun), and the spellcaster essentially plays “lightning-round rules referencing” (no fun). In the abstract, of course everyone says, “I like the flexibility of picking new spells/abilities/whatever each game day.” But in practice, it’s not always fun. And we often forget that what fun there is comes at the expense of bored or impatient friends.

I’m a firm believer in “playtest, then preview,” but soon we’ll have some examples to share.

Our Next Steps

Barbarian_Cover_FINAL

Cover art and design by Liz Green

The Pathfinder version of “The Pristine City” is well under way, and we’re planning to get that out sometime in November. Meanwhile, we wanted to share some of the plans we have once the adventure is released in both systems.

We’ve been working on class books for the 13th Age Roleplaying Game: the Escalation Series. Starting with The Escalated Barbarian, we’ll release each book digitally as we complete them, possibly collecting them into one book once they’re all finished. These books will have new spells and abilities, new uniques, new backgrounds, and new magic items specially designed to give more breadth to your 13th Age character.

For this series, we’ve acquired a very talented artist named Liz Green. We’ve already commissioned several covers, and we’re very pleased with the results. We expect the first book to be out by the end of the year.

Keep an eye out for both the Pathfinder version of “The Pristine City” and the new Escalation Series. We really look forward to sharing this with you! (Edit: The Pathfinder version is now available!)

The Pristine City Released for the 13th Age Roleplaying Game

The Pristine City 13th AgeWe at DASTOW Games are proud to announce our very first product release!

The Pristine City is an adventure for fourth- and fifth-level characters in the 13th Age Roleplaying Game. Tunneling dwarves have found a modern-day Atlantis: a city lost to time and legend. Your job is to investigate this mysterious city, but can you do it before it collapses around you?

Get your copy today, or keep an eye out for the Pathfinder version, coming soon! (Edit: The Pathfinder version is now available!)

Upcoming Release

We’ve been hard at work, and we’re excited to say that we’re about to release our first product. We just have a few more buttons to press and levers to pull, and then we can unveil the result of our labor for the last several months.

Thank you to everyone who has supported us as we got this show on the road. We’re looking forward to great things.